Current version: v0.41

Changelog

How to use
1. Put shipstrings from MadoxCalc 2.2 in the textfields.
2. Check the active column if you want the ship to participate in combat.
3. Uncheck it if there is no valid shipstring in the textfield, you'll get errors if you don't.
4. Make sure the trigger/target options are at a valid shipstring.
5. Click "FIRE!" to start combat.

More help
Current equations

Still to include: NPCs



Attackers
Shipstrings Trigger Active Repair Fire mode
Defenders
Ships
Shipstrings Target Active Repair Deployed
Port
Port Level:


Current Sector Settings
Sector Type Accuracy: Damage: Drone:
Power: Repair: Visibility:


Status: Auto Repair
Rounds fired: Repair All
Max Rounds: Show All Reports
First shots:
Result:
User comments
kuma|chow: This combat sim for me is like masterbating without having to use hands.
Aqualish: looks very nice :)
* KnightTemplar huggles lemmy
Pegasus: umm, Lemmy I'd just like to say your simulator is great :-þ
Slablaadje:It might just beat being alone with Vinz in a dark room..